Jun 19, 2009, 11:35 PM // 23:35
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#61
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Krytan Explorer
Join Date: Jul 2005
Location: Right next to the armor crafter.
Profession: Mo/
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Quote:
Originally Posted by Regina Buenaobra
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New Henchies in HA?
no thanks. pvp =/= pvph
what a waste of resources
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Jun 19, 2009, 11:38 PM // 23:38
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#62
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Forge Runner
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Quote:
Originally Posted by Yichi
Hopefully you get some knowledgeable people in this testing server access and not a bunch of retards...
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There are knowledgeable people in this game? Hmm.. I guess the last 1,000 PUG's I've been in was just a coincendence, there must be people out there that can form words....there has to be.
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Jun 19, 2009, 11:40 PM // 23:40
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#63
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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Quote:
Originally Posted by Chrisworld
There are knowledgeable people in this game? Hmm.. I guess the last 1,000 PUG's I've been in was just a coincendence, there must be people out there that can form words....there has to be.
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if you look in the wrong places, you'll find the wrong people.
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Jun 19, 2009, 11:43 PM // 23:43
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#64
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Forge Runner
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Quote:
Originally Posted by moriz
if you look in the wrong places, you'll find the wrong people.
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Which is why I have been H/H'ing the past 3 years.
EDIT: I would also like to sign up for this testing, should be a very good experience to be able to test and give feedback before something goes live.
Last edited by Bob Slydell; Jun 19, 2009 at 11:48 PM // 23:48..
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Jun 20, 2009, 12:04 AM // 00:04
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#65
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Krytan Explorer
Join Date: Jul 2006
Profession: A/
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If you could give us information on where to apply for this job, It would be greatly appreciated.
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Jun 20, 2009, 12:09 AM // 00:09
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#66
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Frost Gate Guardian
Join Date: Sep 2008
Location: Behind You
Guild: [RoaR]
Profession: D/
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Quote:
Originally Posted by Banane-O-Man
If you could give us information on where to apply for this job, It would be greatly appreciated.
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She said that theres gonna be a aplication form on the Guild wars website when its all in place and ready to go.
Introducing a Guild Wars Live Test Krewe to help test upcoming updates and skill changes. We’re opening up the testing process to players, and if you are selected you will be able to access our test server and directly interact with our developers! We’ll put up an application form on our website once we finalize all the details. Two things in advance: due to legal reasons, you need to be at least 18 if you want to apply, and you need to speak and write English fluently.
Deffo sounds like something i wanna get involved with
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Jun 20, 2009, 12:27 AM // 00:27
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#67
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Lion's Arch Merchant
Join Date: Mar 2008
Location: New England
Guild: Warriors of Wynd [WoW]
Profession: W/
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New Henchies: All we need are decent healers with defensive weapon sets that can take a licking and keep on healing.
Everything else is easily filled by a real live person.
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Jun 20, 2009, 12:38 AM // 00:38
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#68
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Forge Runner
Join Date: Mar 2006
Profession: N/
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bout time. thank you anet!
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Jun 20, 2009, 12:46 AM // 00:46
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#69
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Academy Page
Join Date: Jun 2007
Location: BC, eh
Guild: Liars Cheats and thieves [liar]
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Sounds good
Sounds just as good
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Jun 20, 2009, 01:05 AM // 01:05
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#70
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Damn. I guess it's my fault for assuming this thread would be Regina posting what they are doing in GW2 at the moment...
Some interesting stuff here though.
__________________
I like pizza.
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Jun 20, 2009, 03:04 AM // 03:04
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#71
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Oh, my... I wonder if being a Beta tester for other games would be a good reference...
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Jun 20, 2009, 03:06 AM // 03:06
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#72
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Jungle Guide
Join Date: Jan 2009
Location: Imperial Sanctum
Guild: Legendary Drunken Masters [DUI]
Profession: E/Me
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Woo! I guess :S
I don't GvG or HA much, but if you guys like it.......I'm glad!
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Jun 20, 2009, 03:10 AM // 03:10
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#73
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Jungle Guide
Join Date: Nov 2007
Profession: R/
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Mhh, a controversial idea here, but maybe you should fix what you already have, before doing any more changes.
Apparently, according to Regina, the XTH backend is complicated and buggy, so why not fix that instead of closing the barn door after all the horses have bolted.
Removing heroes from gvg in a game which has an ever declining active userbase... sheer genius.
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Jun 20, 2009, 03:21 AM // 03:21
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#74
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Quote:
Originally Posted by Gift3d
Heroes were a problem a few months ago but aren't really a big deal anymore. The damage has already been done and anet was slow as HELL acting on it so all in all the hero/henchmen in pvp update is for the most part worthless.
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Ding ding ding. Too little too late. In reality, I bet removing heroes from PvP would probably drop the population to even lower levels than it has currently. The original introduction of heroes into PvP is what was bad, not the fact that they exist in todays enviornment.
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Jun 20, 2009, 03:26 AM // 03:26
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#75
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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Quote:
Originally Posted by Yichi
Hopefully you get some knowledgeable people in this testing server access and not a bunch of retards...
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They're opening applications to the general community. Now, remember Alpha?
__________________
And the heavens shall tremble.
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Jun 20, 2009, 03:35 AM // 03:35
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#76
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Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
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Quote:
Originally Posted by DreamWind
Ding ding ding. Too little too late. In reality, I bet removing heroes from PvP would probably drop the population to even lower levels than it has currently. The original introduction of heroes into PvP is what was bad, not the fact that they exist in todays enviornment.
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Confirmed, a few months ago playing normal ladder would entail facing hero smiteway, 1 year ago the r800+ guilds would run the Nec/Rt, thumper+hexes builds which were heavily prevalent. They missed the boat easily by one year for it to matter or really anyone to care. Heroway at least in GvG for americans has dropped like 500%. Again player base has been lost, very few re-install old games with problems, usually to find out nothing has really changed.
When some heroways were making champ range, and many more in the sub 300's it was a problem, and that was largely due to poor balance attempts and dumb metas forced upon the playerbase where any AI could make deposits of multiple spirits and fire off leave and forget hexes. Too late.
Last edited by Ec]-[oMaN; Jun 20, 2009 at 04:09 AM // 04:09..
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Jun 20, 2009, 03:55 AM // 03:55
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#77
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Site Contributor
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Okay, dusanyu I changed the title of your thread as it was wayyyyy too vague and this is good information that few seem to know about yet.
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Jun 20, 2009, 04:14 AM // 04:14
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#78
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Furnace Stoker
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I would rather see the Proph and Factions henchmen being improved to become more viable for HM rather then wasting time over henchmen for PVP.
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Jun 20, 2009, 04:30 AM // 04:30
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#79
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Hall Hero
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Quote:
Originally Posted by bhavv
I would rather see the Proph and Factions henchmen being improved to become more viable for HM rather then wasting time over henchmen for PVP.
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"I would rather see the PvP henchmen being improved then wasting time over henchmen for PvE."
Sorry to poke fun, but I really see both issues needing the same amount of attention.
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Jun 20, 2009, 04:32 AM // 04:32
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#80
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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They can just copy the pvp hench bars to factions, even the current zaishen bars would be an improvement. Two birds, one stone.
That said, yeah. What exactly is the hero problem that better henchies are supposed to solve? They're only common in HA because there's rarely more than 2 districts to pug from.
Last edited by FoxBat; Jun 20, 2009 at 04:39 AM // 04:39..
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